Quarantine Engine

Quarantine Engine is videogame engine that I started to develop during the Covid quarantine in Spain. I started the project in March 2020 and until today, it’s currently being developed and improved. The goal of this project is to continue improving my skills with 3D graphics APIs. It’s currently developed on OpenGL 4.2, although inSigue leyendo «Quarantine Engine»

Fast and Cheap Subsurface Scattering

Introduction El scattering es un fenómeno que podemos observar en los medios participativos, ejemplos son la piel humana o la leche. Ver Figura 1. En el caso del subsurface scattering, son efectos a escala muy pequeña que otorgan un increíble nivel de realismo a nuestros modelos 3D. El hecho de simular estos efectos en realSigue leyendo «Fast and Cheap Subsurface Scattering»

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